Learning software for children
At Sugar Labs, we make a collection of tools that learners use to explore, discover, create, and reflect. We distribute these tools freely and encourage our users to appropriate them, taking ownership and responsibility for their learning.
Sugar is both a desktop and a collection of Activities. Activities, as the name implies, are Apps that involve active engagement from the learner. Activities automatically save results to a journal, where reflections are recorded. Activity instances can be shared between learners; many support real-time collaboration.
In the Sugar Neighborhood view, learners see their friends clustered around their current activities; from this view they can join each other’s activities. Sugar collaboration works "peer to peer," in a classroom or under a tree; Sugar does not require the Internet.
The Sugar Journal records everything a learner does using Sugar. There is no need to remember to click a Save Button. The focus is on the activity, not the computer. The Journal is also a place for reflection, where learners and their teachers can monitor progress.
Below is a small selection from the hundreds of activities available in the Sugar Activity Library:
Sugar on a Stick – The full Sugar environment – on any computer at any time – from a thumb drive. Learn about how to create a Sugar Stick.
Sugar on a Stick requires a thumb drive with at least 2GB storage and downloading ~650MB. Sugar on a Stick is available for free and does not permanently affect your computer.
Sugar Runs Best on Computers.
Come back to www.sugarlabs.org on a computer to find how to get the full Sugar environment.
Sugar Labs, a volunteer-driven, non-profit organization, is a member project of the Software Freedom Conservancy. The mission of Sugar Labs is to support the Sugar community of users and developers and establish regional, autonomous “Sugar Labs” around the world to help learners “learn how to learn” by tailoring Sugar to local languages and curricula.
Sugar Labs is an organization built around engaging people. We strive to create software that work well for teachers and students - something that can only happen with your engagement.